Objective Junior creative, design, or artistic support position allowing for collaboration, as well as possibly encountering opportunities for experimentation and potential for horizontal and vertical movement; proven by lifelong devotion to expansive multidisciplinary experiences Profile Multitalented, resourceful and capable professional with terminal degree in multidisciplinary design and interactive media. Thrives for creative problem solving and collaboration. Aptitude for rapidly mastering technology, software, and disciplines – skill sets in a breadth of fields from cognitive sciences research to arts management and from PR to education. Accustomed to handling large varieties of tasks simultaneously, individually and in teams. Stellar interpersonal communication and management skills. Demonstrated history of performing above and beyond expectations for the sole sake of creating a better product. Well-rounded in education and experience. Driven to become a major innovator and contributor to the arenas of new media, arts, and culture. Perfect addition to any creative team. Skills Summary
Professional Expertise Game Design · Collaborative design process experience; design for clients and individual projects · Voice Talent - direction and performance · Game Design, Level Design, Character design, Script writing & Storyboarding, Concept Art, ActionScript 3.0 · Project Management: development teams of 10 – 200 students, supervise art and tech teams; varied development cycle lengths and project sizes; knowledge of Asset Management software; day-to-day asset review process; subordinate feedback and review processes
New Media & Education · Media Literacy and Production: o Created curriculum a for teen youth program, taught lesson plans, supervised their projects o TA for three semesters of undergraduate game development courses · Planned and taught arts and crafts project to K-12 students for afterschool activities · Creation of 3D digital archival objects for documenting historic artifacts for academic research
Event Planning & Arts Managament · Full range of event planning: conceptual design, logistics & scheduling, publicity, ticket sales, day-of, on site, etc. · Artist-in-residence, speaker/presenter, and talent involvement coordination · Archival record keeping and Database maintenance · Organize, process, and distribute information about grants and project funds · Acted as employer and supervisor for volunteer, intern, and paid participants · Managed: Art Gallery, Museum, Fundraiser functions, Film Screenings, Live Performance (theatre, music, etc.)
Visual & Performing Arts · Design & Production for live performance: Theatre, Music, Performance Arts · Filmmaking: screenwriting, direction, production, post-production & editing, scoring · Design & Construction (in order of experience): Costume, Props, Makeup, Set, Lighting · Performance (in order of experience): Theatrical, Voice-Over, Screen Acting, Orchestral Music, Vocal Choir
Employment History
Education George Brown College – Toronto, ON, CA Graduate Game Design Certificate, 2011 GPA: 4.0/4.0 (Terminal Degree in Design and Production of Interactive Media). Coursework in Level Design, Project Management, Character Design, Game Storytelling, Design Theory, and Psychology Vassar College – Poughkeepsie, NY, USA Bachelors of Arts, 2010 Major: Film, Major GPA: 3.7/4.0 Overall GPA: 3.6/4.0 Significant coursework in Drama, Cognitive Science, Fine Arts, and Media Studies |